Proposed VHF+ Contest Rules
Tom Mayo, N1MU
2004-02-25
[Updated 2006-11-08]
Introduction
This contest scoring system is goal-based. This system was developed from the ground up. The underlying goals of VHF+ contesting were examined and a fresh approach to rewarding these goals was contemplated. It takes the overall goals of VHF+ contesting and maps them to Goal Scores that are used to determine where entrants place in the contest. Awards are granted for the top scoring entrants for each Goal.
This scoring system discourages grid circling and captive rovers because of two key concepts:
Yes, there can be obvious winners for each goal, but entrants would strive for a clean sweep, i.e. winning at each scoring goal.
Goals
The Goals of each entrant in the contest are to:
Goal ID |
Description |
2004.1 |
To generate activity on 50 MHz and up to maintain an amateur presence on these precious bands. More value will be assigned to contacts on bands in most need of activity. |
2004.2 |
To foster technology development. More value will be assigned to contacts that exercise technology advances. |
2004.3 |
To exhibit far-reaching geographical coverage. More value will be assigned to contacts that increase number of unique grid to grid combinations worked. |
2004.4 |
To foster camaraderie amongst operators. More value will be assigned to contacts that expand the number of different stations worked. |
Entry Categories
Entries in the contest must declare one of the following categories at the time of entry submission.
Category |
Number of Ops |
Bands |
Power |
Unlimited Multi-Op |
Any |
Any |
Any legal |
Limited Multi-Op |
Any |
Exactly Five |
Any legal |
Single-Op, QRP |
One (no help) |
Any |
<200W 50/144 <100W 222/432 <10W 903-up |
Single-Op, High Power |
One (no help) |
Any |
Any legal |
Single-Op, Portable |
One (no help) |
Any |
<10W on all bands |
Rover |
One or Two (total) |
Any |
Any legal |
Scoring
As mentioned above, entrants strive to get high scores toward the Goals of the contest. Each QSO is assigned a value for each Goal. To determine the total score for each Goal, the Goal Values for each QSO are summed.
Cumulative Goal Scores
Goal |
Total Score |
Activity |
Sum the Band Activity Values for each contact. |
Technology |
Sum the Technology Value for each contact. |
Coverage |
Sum the Coverage Value for each contact. |
Camaraderie |
Sum the Camaraderie Value for each contact. |
A winner is declared for each combination of Entry Category
and Total Goal Score for each ARRL section or
WNY Section |
Activity Winner |
Activity Scores |
Tech Winner |
Tech Scores |
Coverage Winner |
Coverage Scores |
Camaraderie Winner |
Camaraderie Scores |
Unlimited Multi |
W2FU |
Scores |
W2FU |
Scores |
W2FU |
Scores |
W2FU |
Scores |
Limited Multi |
N2WK |
Scores |
N2WK |
Scores |
N2WK |
Scores |
N2WK |
Scores |
Single-Op, QRP |
N2JAC |
Scores |
W2ABC |
Scores |
W2ABC |
Scores |
W2ABC |
Scores |
Single-Op, High |
K2AXX |
Scores |
K2AXX |
Scores |
WB2QMY |
Scores |
KE2MK |
Scores |
Single-Op, Port |
W2AB |
Scores |
N2EMF |
Scores |
W2EMI |
Scores |
K2AD |
Scores |
Rover |
N1MU |
Scores |
N2JMH |
Scores |
N1MU |
Scores |
N2JMH |
Scores |
This is what the results would look like when published. There is some simple psychology involved here. Clean sweeps are encouraged because the sweeper’s callsign appears in bold across the entire row for the entry category, W2FU in the example above. Also, participation is encouraged because there is the potential for more callsigns to appear in print and new entrants are denoted with underlines, KE2MK in the example.
Goal Values
The following tables list the Goal Value of each QSO.
2004.1 Activity Values
Band |
Activity Value |
50 |
2 |
144 |
1 |
222 |
4 |
432 |
2 |
903 |
4 |
1.2 |
3 |
2.3 |
4 |
3.4 |
3 |
5.7 |
4 |
10 |
3 |
24 |
3 |
47 |
3 |
75 and up |
3 |
2004.2 Technology Values
Band |
CW Value |
PH Value |
FM Value |
RY Value |
50 |
1 |
1 |
1 |
1 |
144 |
1 |
1 |
1 |
1 |
222 |
2 |
2 |
1 |
1 |
432 |
1 |
2 |
1 |
1 |
903 |
3 |
4 |
2 |
2 |
1.2 |
2 |
3 |
1 |
2 |
2.3 |
3 |
4 |
2 |
3 |
3.4 |
3 |
4 |
3 |
3 |
5.7 |
4 |
5 |
4 |
5 |
10 |
4 |
5 |
3 |
5 |
24 |
5 |
5 |
5 |
5 |
47 |
5 |
5 |
5 |
5 |
75 and up |
6 |
6 |
6 |
6 |
2004.3 Coverage Values
New Grid/Grid Combination per band? |
Coverage Value |
Yes |
1 |
No |
0 |
2004.4 Camaraderie Values
New Station per Band? |
Camaraderie Value |
Yes |
1 |
No |
0 |
Scoring Example:
QSO |
Band |
Mode |
Call |
Sent |
Recd |
Acti-vity Value |
Tech-nology Value |
Cover-age Value |
Cama-raderie Value |
1 |
144 |
FM |
W1AA |
FN13 |
FN13 |
1 |
1 |
1 |
1 |
2 |
50 |
CW |
W1AA |
FN13 |
FN13 |
2 |
1 |
1 |
1 |
3 |
222 |
CW |
W1AA |
FN12 |
FN13 |
3 |
2 |
1 |
1 |
4 |
144 |
RY |
W1AB |
FN12 |
FN12 |
1 |
1 |
1 |
1 |
5 |
144 |
RY |
W1AC |
FN12 |
FN13 |
1 |
1 |
1 |
1 |
6 |
144 |
RY |
W1AD |
FN12 |
FN13 |
1 |
1 |
0 |
1 |
7 |
144 |
FM |
W1AA |
FN12 |
FN13 |
1 |
1 |
0 |
0 |
Goal Score Totals |
10 |
8 |
5 |
6 |
QSO 1 scores 1 (lowest) for Activity Value because it is on 144 MHz, a more commonly utilized band. In contrast, QSO 3 scores 3 (higher) because it is on 222 MHz, a band that needs more activity.
QSO 1 scores 1 (lowest) for Technology Value because 144 MHz FM is a band/mode combination requiring little technology advancement. Radios with this combination are very commonly purchased ready to use. On the other hand, QSO 3 scores 2 (higher) because fewer radios are available with this band and mode off the shelf, and typically some homebrewing is required. Digital modes on higher microwave bands are valued the most because of the technical challenges involved in running them on those bands.
QSO 5 scores 1 for Coverage Value because it represents a new grid to grid contact on 144 MHz, FN12 to FN13. QSO 6 does not score a Coverage Value because this combination is not new. QSO 5 already covered this combination.
QSO 1 scores 1 for Camaraderie Value because it represents a new call worked on 144 MHz. QSO 6 does not score a Camaraderie Value because W1AA was already worked on 144 MHz in QSO 1.
Conclusion
This contest scoring system achieves several ends.
Comments
Please share your comments with me: tmayo1 at